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Antlers Curling League
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| Dates: |
Mondays, Wednesdays + Fridays |
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| Times: |
10:00 am |
| Convenor: |
Wayne Young, phone 889-4835
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A) Latest News:
The Antlers Curling Club at Deer Lodge is for senior
men 50 plus .
Choose from Monday, Wednesday and Friday Mornings.
Contact Wayne Young at 889-4835.
Appplications to curl in the Antlers League for the 2011-
2012 season are now available, click ....here
Executive and Board
for the 2011- 2012 season
President -
Bob Gould
1st Vice President - Roy Tobie
2nd Vice President - Frank Little
3rd Vice President
- Reg Sims
Secretary -
Bob
Pattie
Treasurer -
Hart
Kapitoler / Serle Fowler
Drawmaster : Wayne Young
Trustees :
Searle Fowler, Glen
Sealey, Kurt Oswald, Larry Stuart, Brian Crandell
The Schedule
page has been updated for the 2011 -
2012 season.
The Teams
page will be updated when information
is available.
The Annual Meeting /Windup / Banquet is to be
April ?,
2012. Doors open 11:00, Meeting begins 11:20
Photos are available from the April 10,
2006
Windup.
Please click here to see the
list of 2005 - 2006 champions and their photos.
B) Antlers Curling Club League Format and Rules :
A. INSTRUCTIONS
FOR THREE ROUNDS REVISED APRIL 2010
1. 1. Teams will be assigned a number
by random draw for Round One. Each team will play every other team once
in Round One. Points will be awarded as follows: Win 3 points, Loss
0 points in Round One.
2. At the conclusion of Round One the six/five
(6/5/4) teams with the most accumulated points will be placed in Group
A for Round Two and the other six/five (6/5/4) teams will be placed
in Group B. If there should be two or more teams with equal points,
the decision regarding placement will be based on which team won over
the other in Round One play. Should placement still be undecided then
placement will be determined by a random draw. Points for Round Two
will be awarded as follows Win - 5 points, Loss 0 points.
3. At the conclusion of Round Two, the two teams in
Group A with the fewest accumulated points during Rounds One and Two
will drop to Group B and the two teams with the most accumulated
points during Rounds One and Two in Group B will move up to Group
A. In the event either or both teams in Group B have not
accumulated more points than the two lowest in Group A, no movement
of teams between groups shall occur. If there should be two or more
teams with equal points, the decision regarding placement will be based
on which team won over the other in Round Two play. Should
placement still be undecided then placement will be determined by a
random draw. Points for Round Three will be awarded as follows Win - 5
points, Loss 0 points.
B. Group Winners, Playoffs, Prizes (Revised April 2010)
1. Upon completion of Round Three,
the team with the highest number of accumulated points in either Group
A or Group B during Rounds One, Two and Three will be declared the
Aggregate Winner for the day i.e. Monday, Wednesday or Friday. In the
event there are multiple winners, the Winner will be determined by
which team won over the other in the final round. If this process does
not declare the Winner, playoff games will be scheduled. In the event
that the same skip is a winner on two days, he will choose which team
he will skip. In the event a player is on an Aggregate winner of two
days, the team that he will play for shall be determined by the flip
of a coin between the two skips. The other team has the choice of any
curler, not involved in the Aggregate playoff, to play in any position
they want.
2. Upon completion of Round Three, the team in Group
A with the most number of wins during that round, excluding the
Aggregate Winner, will be declared the Group A Winner and the
team in Group B with the most number of wins during that round,
excluding the Aggregate Winner, will be declared the Group B
winner, will be declared the Group B Winner, THE AGGREGATE WINNER
CANNOT BE A GROUP WINNER. In order to ensure there is a win
and/or loss recorded to determine the Group A and Group
B Winners, all games in Round Three will be for eight (8) ends
only except ties will be broken by playing an extra end or ends.
3. A team must have at least TWO REGULAR members to
compete in any season end playoff games. Spares may be chosen
from that day represented in the club playdowns. (That is if a Monday
team requires a spare or spares, players chosen must be from the Monday
group or any Associate) Group playoff spares must be chosen from that
day involved in the playoff (or any Associate). Spares may play no
higher than third position.
4. Prizes will be awarded as follows:
Club Champions
(Playoff winner between the three Aggregate Winners),
Aggregate Winners (
Teams with the most number of accumulated points
during Rounds One, Two and Three on Monday, Wednesday
and Friday) and
Group Winners (
Winners of group A and Group B for each day).
ANTLERS CURLING CLUB
RULES AND REGULATIONS FOR CURLING
1. Skips may use players in any
position; not necessarily as listed on the draw. This includes spares.
2. When a spare is required, the spare board must be
used except in the circumstances listed in #3 and #4 below.
In the event a rink (team) is aware that it will have only two players
available on a given day, the skip may recruit, in advance, one spare
player from the Associate list of members (see note below); and then
list his (skips) name on the spare board as requiring one spare in
order to ensure a full team. In this way, if insufficient spares are
available from the spare board, the game can be played with three
players and not defaulted.
NOTE: Should no Associates be available, regular members may be used
as
substitutes in order to prevent a game from being defaulted.
3. In the event a rink (team) is aware that it will
have only three regular players available for three or more consecutive
weeks, the skip may recruit an Associate member to curl regularly until
a fourth member of the team becomes available. (see note below)
4. Associate members will be given preference in the
draw for the assignment of spares, and, when all Associate members have
been accommodated, regular members will be accommodated. In
interpreting this rule, 5th man members are considered regular members
(for their chosen day(s)) as are Associate members who have agreed to
curl regularly under #4 above.
5. All spares will be drawn from the spare board in
accordance with the established procedure (by lot) and no rink (team)
may select a spare from the spare board prior to the draw.
6. Skips listed on the spare board as requiring two
(2) players will receive priority for the award of one (1) spare.
7. Games commence at 10:00 a.m. A bell will ring one
hour and forty five minutes (1:45) after the start time and games will
continue until the completion of the end in progress when the bell
rings, PLUS one more end.
8. Subject to the constraints above, all games shall
consist of eight (8) ends of play. If the game is tied after eight
ends, an extra end or ends shall be played to break the tie. If the
majority of players wish to conclude the game before the conclusion of
eight ends of play, the game may be concluded.
9. Because of the time required for the assignment of
spares, players are requested to list their names on the spare board at
least ten (10) minutes before game time.
10. That the members of the Antlers Curling
Club who curl with a curling stick continue to deliver a rock as they
presently do, (Starting with your feet in the hack, walking forward
with the curling rock attached to the curling stick and releasing the
rock before the hog line) even though this maybe against C.C.A. and
W.C.A. rules if implemented.
REVISED AT THE
ANNUAL GENERAL MEETING APRIL 2007
C) DLCC House Rules :
- LENGTH OF DRAWS
The bell will ring 1 hour and 40 minutes after the
above starting time. Play the end in progress and one more.
No extra ends are to be played. For bell purposes, an end shall be
considered complete and the next end in play when the last delivered
rock of an end has crossed the nearest sweeping line and cannot be
replayed. For example if the bell rings when the last delivered rock of
end #6 is running between the hog lines then end #7 has already started
for bell purposes and end #8 will be considered as the "next end".
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